
Ronald
КНИГА / СИНЕМАТИКИA 3D character based on a book by a Ukrainian author. Existing concept art was transformed into a full 3D character for virtual presentation and future cinematic scenes.
I am open to new 3D projects, production work, animation, VFX, and visual ideas.

A 3D character based on a book by a Ukrainian author. Existing concept art was transformed into a full 3D character for virtual presentation and future cinematic scenes.

An original 3D character created for the advertising identity of corenonix.com. Full production cycle: concept, sculpt, model, textures, rig, posing, animation, and final render.

An original 3D character for the Rodos YouTube channel. Full production cycle: concept, modeling, sculpting, textures, rigging, posing, animation, lighting, and final presentation.

A concept character for an animated film by an Israeli animation studio. The project covered concept development, 3D modeling, sculpting, texturing, materials, and presentation renders.

A game-ready 3D character for a Zonerfox Unreal Engine project. The work included concept development, sculpting, modeling, texturing, asset preparation, and Unreal Engine integration.

A sea dragon character from a Ukrainian author’s book series, created for virtual presentation and future cinematic use.

A 3D monster character based on concept art for a Ukrainian book project, prepared for virtual presentation and cinematic production.

An animated character for a cartoon series, created from concept to texturing, animation, and preparation for Unreal Engine 5.

A 3D mascot for an online language school, created as a media face for English, Spanish, and French courses.

A comic-style 3D mascot for an e-commerce website, designed as a recognizable brand character with animations for web use.

A stylized 3D character for a Kyiv-based YouTube project. Full production cycle: concept, modeling, sculpting, texturing, rig preparation, posing, and animation.

An advertising 3D character for Nestlé’s Egyptian branch. Full cycle: concept, modeling, sculpting, texturing, animation preparation, and final commercial video.

A 3D mascot for NPC and its advertising campaign. The canola character was created for commercials, from concept and modeling to textures, animation preparation, and final presentation.

A fluffy 3D mascot for a Ukrainian pharmacy-chain business. A long seven-month project with five major concept revisions, from image search to a finished character for advertising and brand communication.

A stylized 3D character for an animated film. Full production cycle: concept, modeling, sculpting, texturing, rig preparation, posing, animation, and final cartoon presentation.